Friday, 24 October 2008

Depth and Eyeballs

The next step was to start expanding to the top of the skull and the back of the head.

To do so, I created a sphere, and cut out the top and back section, which was then welded onto the left half of the face (not the whole face, because the skull would be mirrored in the same was as the face, once the two were connected.)







Onec this was done, the next stage was to build up the side of the face. However, after much work I was not happy with the result. I did not think it had been connected correctly, so after much consideration I decided that due to time constraints I would stick with the side-less model of the head and move on to texturing to get the most out of the project, rather than spending lots of time trying to fix this problem. I would have kept the sides if they were suitable, but I felt that they would cause problems in the future as the textures would be stretched incorrectly.





Next, I added some eyes to the model. To do so, I found an image of an eye that I could modify. I then used photoshop to turn the round image into a square one that could be used for a spherical map:


This was then mapped onto two spheres that were placed just behind the eyelids on the 3d Model.






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