Thursday, 16 October 2008

Turning 2D to 3D

This was the most time consuming and confusing part of this project so far. Looking at my 2D polygon I had made, it appeared flat like paper from the side. Now, I had to take every individual vertex in the image, and pull it along the X axis to the point which matched the topology of the side view of the face. In doing so, the vertices were slowly placed in a 3D formation, and began to build up the shape of the face.


A few of the trickier areas where places that could not be seen properly in the side image because they were further back than closer elements in the image, such as the inner portion of the eye/nose and parts of the upper lip.

This is how the polygon appeared once I was finished.

To complete the face, I next added a symmetry modifier that ran down the seam of the face (down the nose). This produced a mirror like effect creating a whole face. I would still only make changes to the original half of the face however, as any changes on the original half would produce the same effect on both sides of the face. I was quite pleased with the result.


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