The next step was to add detail to the nostrils, where up until this point there was just a hole. To add in the detail, I selected all of the edges around the hole, then used the scale tool to clone the outer quads and create a ring effect inside the hole.

This is the effect that it produced when rendered:

To avoid the apparent "holes" and add a bit more realism, I then repeated the cloning method around the inner ring, and pulled these quads back to give the inside of the nostrils a bit of depth.

The next stage was to create lips. This part was very difficult, as the tutorial more or less skips this section and left me to my own devices. So, using a similar method to the nostril I cloned the top half of the inner upper lip and curved it round by repeating the cloning method. I then did the same on the lower lip, and tried to mold the vertices into a realistic shape.

Lastly I used the same cloning method to add a ridge to the eyelids, cloning the inner quads and pulling them into the face to create a lip rather than a flat corner where the hole meets the lids.
No comments:
Post a Comment