First, I drew on the basic shapes using blue lines on a seperate layer.

Once this was done, I could then use these lines as guidelines to make a kind of mesh of the face, built up of four sided quads. This mesh will be used to define the shape of the polygons when it is converted into 3D.

I only needed to define the topology of one half of the face. In 3D max, half of the face will be modelled, and then later mirrored to create a whole face. Lastly, I drew the basic toplogy on the side view, for reference later on.

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